Tuesday, August 28, 2012

Pro/ENGINEER WILDFIRE 5.0 Tutorial and MultiMedia CD

Description


Pro/ENGINEER WILDFIRE 5.0 Tutorial and MultiMedia CD


Pro/ENGINEER WILDFIRE 5.0 Tutorial and MultiMedia CD
English | Collection | AVI 1024x732 487kbps | Mp3-352kbps | PDF | 609.08 MB


Description:

The MultiMedia CD bundled with this textbook contains an audio/visual presentation of all the tutorial exercises found in the textbook. The Multimedia CD provides students with diverse learning tools and experiences that reinforce each lesson. Students will have an excellent understanding of the material and feel confident about completing the lessons when they view the MultiMedia files prior to completing the detailed lessons found in the textbook. Students who are visually orientated learners will find this CD to be a very valuable asset to them.




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[Directly Download] Pro/ENGINEER WILDFIRE 5.0 Tutorial and MultiMedia CD!

Tuesday, August 21, 2012

Download AutoDesk Maya 2013 Full version with keygen

Autodesk® Maya® 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects, Maya offers toolsets to help meet demanding production requirements. Maya 2013 adds tools that help facilitate parallel workflows and complexity handling; powerful new creative toolsets; and productivity enhancements to help you create higher quality content quickly. 
Autodesk® Maya® 2013 software delivers practical toolsets to help create and maintain the modern, open pipelines you need to address today’s challenging 3D animation, visual effects, game development, and post production projects. Powerful new toolsets for dynamic simulation, animation, and rendering offer new levels of creativity, while everyday productivity enhancements help you finish faster. In addition, the Open Data initiative introduced in Maya 2013 offers tools to help facilitate parallel workflows and better complexity handling.
3D Modeling
3D Animation
Dynamics & Effects
Rendering & Imaging
Pipeline Integration

What’s New

Autodesk Maya 2013: Maya nHair
Video (9:42 min.)
Maya nHairCreate stunning, highly realistic hair and other curve-based dynamics with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.
  • Create complex simulations with multiple dynamic entities all working together, with the ability to interact bidirectionally with both Maya® nCloth and Maya® nParticles.
  • Use a common system of fields, forces, and constraints for all Nucleus modules.
Autodesk Maya 2013: Viewport 2.0 Enhancements
Video (9:58 min.)
Viewport 2.0 EnhancementsEvaluate your work in a higher fidelity interactive environment in order to make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:
  • High-quality depth sorting
  • Support for image planes and animation ghosting
  • The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, producing high-quality animatics and previsualizations in less time
Autodesk Maya 2013: New Node Editor
Video (9:58 min.)
New Node EditorCreate, edit, and debug node networks more easily with the new Node Editor.
  • Choose from three levels of detail.
  • Rewire nodes in a more intuitive environment with drag-and-drop connection editing.
  • Distinguish different data types at a glance through color coding.
Autodesk Maya 2013: Bullet Physics
Video (9:42 min.)
Bullet PhysicsSimulate both soft and rigid bodies in a single system, with the high-performance, open source AMD Bullet Physics engine.
  • Create highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons.
  • Take advantage of discrete and continuous 3D collision detection.
*Available on Microsoft® Windows® (64-bit only), Linux®, and Mac OS® X operating systems; OpenCL acceleration on Windows and Linux offers additional performance benefits on those platforms.
Autodesk Maya 2013: Heat Map Skinning
Video (9:58 min.)
Heat Map SkinningEnjoy a more accurate initial binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that:
  • Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one
  • Requires less manual refinement
Autodesk Maya 2013: Trax Clip Matching
Video (9:04 min.)
Trax Clip MatchingVisualize how Trax clips overlap in Maya 2013 to build complete character performances from individual animations.
  • Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view.
  • Match clips with the help of these visual cues, or automatically, using a choice of options for translation and rotation.
Autodesk Maya 2013: Alembic Caching
Video (9:42 min.)
Alembic Caching
Read and write the Alembic open source computer graphics interchange framework format, initially developed in 2010 by teams from Sony Pictures Imageworks and Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
  • Distill complex animated and simulated data into application-independent baked geometry.
  • Reduce the overhead and loss of interactivity associated with transferring fully editable scene data between disciplines.
Autodesk Maya 2013: ATOM Animation Transfer
Video (9:04 min.)
ATOM Animation TransferTransfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format, in order to repurpose existing animation data as new characters are created.
  • ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys.
Autodesk Maya 2013: File Referencing Workflow Enhancements
Video (9:58 min.)
File Referencing Workflow EnhancementsMore easily segment scenes to work in parallel and better manage complexity, thanks to targeted improvements to both the user interface and the underlying architecture for file referencing.
Autodesk Maya 2013: Graph Editor Enhancements
Video (9:04 min.)
Graph Editor EnhancementsEnhancements to the Graph Editor include a new interactive Retime tool and a stepped preview mode for pose-to-pose animation.
Autodesk Maya 2013: HumanIK Enhancements
Video (9:04 min.)
HumanIK EnhancementsA number of enhancements to the HumanIK® feature set help animators more easily take advantage of its powerful bipedal character rigging and animation tools:
  • The ability to map and retarget HumanIK animation to and from a custom rigged character
  • A unified character context for increased usability
  • Character views that can be customized to fit specific requirements
  • Continuous rig alignment during manipulation and playback
  • Greater control over Roll Bone influences



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Tuesday, August 14, 2012

Need-for-speed-2-special-edition-game

Need for Speed II is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is a part of the Need for Speed series and sequel to The Need for Speed (1994), significantly deviating from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces the car tuning. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of the world. The game also opted to remove police pursuits introduced in The Need for Speed.



There are three main game types. The first two are single race and tournament and the last is a knockout race. Single races allow players to become familiar with the circuits and increase their skill of any one of the six tracks. The six tracks are called Mediterranean, Mystic Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.[1] Cars that are playable from the start include the McLaren F1, Ferrari F50, Ford GT90, Jaguar XJ220, Lotus GT1 and Lotus Espirit V8, Italdesign Cala, and the Isdera Commendatore 112i.[1] The game features extensive multi-player options including two to eight players over a LAN, by modem or serial connection and with split-screen racing.[2]


One of the towns on the Mystic Peaks track
In a single race the player selects the opposing car, while all cars compete in a tournament and at the start of a knockout race. There is also two playing styles—arcade or simulation. Arcade mode improves handling while simulation mode is intended to provide more realism.[3] The number of laps can be chosen from two, four or six. Automatic or manual transmission as well car paint color are selectable in all game types.
A tournament race involves playing all tracks in order with the starting track able to be selected. Only after successfully completing a tournament in first place can knockout races can be played. Knockout races involve racing two laps over each of the six tracks with a number of opponents. These disqualification races always start on the easiest circuit and continue through each map, with the player who finishes last being eliminated after each race. After advancing through all the tracks another circuit is revealed. Monolithic Studios can then only be played by completing all knockout races first.
To Download, copy the below link to your address bar:-
www.techmynd.net/downloads/games/Need-For-Speed-II-SE-game.rar

Tuesday, August 07, 2012

100,000 Universal Drivers

100,000 Universal Drivers for all types of motherboards & devices. Contains an DVD Images.
Just pop the Universal Driver CD OR Select Driver Folder  and Windows will automatically search the comprehensive drivers. Contains drivers for over 100,000 hardware components from brands such as Dell, HP, Compaq, IBM, Sony, Toshiba, Panasonic, as well as hardware component manufacturers Intel, 3Com, VIA, nVidia, ATI, SoundMax, and many more!



Download Both files

Create New Folder

Extract both files in this Folder

Enjoy


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Download from here:- 
http://www.mediafire.com/?82at05pm0ntgu