Need for Speed II is  a 1997 racing video game, developed by Electronic Arts Canada and  published by Electronic Arts. It is a part of the Need for Speed series  and sequel to The Need for Speed (1994), significantly deviating from  the emphasis of realism in The Need for Speed to arcade-like gameplay,  though it introduces the car tuning. As does its predecessor, Need for  Speed II features several exotic cars, and includes tracks set in  various parts of the world. The game also opted to remove police  pursuits introduced in The Need for Speed.
There are three main game types. The first two are single race and  tournament and the last is a knockout race. Single races allow players  to become familiar with the circuits and increase their skill of any one  of the six tracks. The six tracks are called Mediterranean, Mystic  Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.[1]  Cars that are playable from the start include the McLaren F1, Ferrari  F50, Ford GT90, Jaguar XJ220, Lotus GT1 and Lotus Espirit V8, Italdesign  Cala, and the Isdera Commendatore 112i.[1] The game features extensive  multi-player options including two to eight players over a LAN, by modem  or serial connection and with split-screen racing.[2]
One of the towns on the Mystic Peaks track
In a single race the player selects the opposing car, while all  cars compete in a tournament and at the start of a knockout race. There  is also two playing styles—arcade or simulation. Arcade mode improves  handling while simulation mode is intended to provide more realism.[3]  The number of laps can be chosen from two, four or six. Automatic or  manual transmission as well car paint color are selectable in all game  types.
A tournament race involves playing all tracks in order with the  starting track able to be selected. Only after successfully completing a  tournament in first place can knockout races can be played. Knockout  races involve racing two laps over each of the six tracks with a number  of opponents. These disqualification races always start on the easiest  circuit and continue through each map, with the player who finishes last  being eliminated after each race. After advancing through all the  tracks another circuit is revealed. Monolithic Studios can then only be  played by completing all knockout races first.
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